I am a final-year PhD candidate at ETH Zurich, specializing in creating digital models of physical environments from visual data. During my PhD, I spent over a year working on immersive digital representations at Meta's research labs in Zurich and Pittsburgh. My research focuses on developing systems that reconstruct the world's structure and dynamics from visual inputs to enable precise digital replicas. I am particularly interested in enhancing machines' ability to perceive and interact with their surroundings with minimal supervision.
ICCV (Highlight), 2025
VolumetricSMPL is a lightweight, plug-and-play extension for SMPL(-X) models that adds volumetric functionality via Signed Distance Fields (SDFs). With minimal integration—just a single line of code—users gain access to fast and differentiable SDF queries, collision detection, and self-intersection resolution.
SIGGRAPH, 2025
A spline-based trajectory representation that enables efficient analytical derivation of velocities, preserving spatial coherence and accelerations while mitigating temporal fluctuations. Our method demonstrates superior performance in temporal interpolation for fitting continuous fields with sparse inputs.
ICLR (spotlight), 2025
SplatFormer is a data-driven 3D transformer for refining 3D Gaussian splats to improve quality of novel views from extreme camera viewpoints.
ICLR, 2025
FreSh aligns the frequencies of an implicit neural representation with its target signal to speed up the convergence.
3DV, 2025
RISE-SDF reconstructs the geometry and material of glossy objects while achieving high-quality relighting.
ECCV, 2024
SplatFields regularizes 3D gaussian splats for sparse 3D and 4D reconstruction.
CVPR, 2024
Morphable diffusion enables consistent controllable novel view synthesis of humans from a single image.
CVPR, 2024
Given a monocular video, 3DGS-Avatar learns a clothed human avatars with short training time and interactive rendering frame rate.
CVPR, 2024
How to infer scene dynamics from sparse point trajectory observations? We show a simple yet effective solution using a spatiotemporal MLP with carefully designed regularizations. No need for scene-specific priors.
ICLR (spotlight), 2024
ResField layers incorporates time-dependent weights into MLPs to effectively represent complex temporal signals.
ECCV, 2022
KeypointNeRF is a generalizable neural radiance field for virtual avatars. Given as input 2-3 images, KeypointNeRF generates volumetric radiance representation that can be rendered from novel views.
CVPR, 2022
COAP is a novel neural implicit representation for articulated human bodies that provides an efficient mechanism for modeling self-contact and interactions with the environment.
NeurIPS, 2021
Generalizable and controllable neural signed distance fields (SDFs) that represent clothed humans from monocular depth observations.
CVPR, 2021
LEAP is a neural network architecture for representing volumetric animatable human bodies. It follows traditional human body modeling techniques and leverages a statistical human prior to generalize to unseen humans.
CVPR, 2021
DeepSurfels is a novel 3D representation for geometry and appearance information that combines planar surface primitives with voxel grid representation for improved scalability and rendering quality.